![]() Sets a box collider from the object for bounds computation. You can manually activate it through a script by accessing the boundsControl.Active property. Activate Manually: Bounds control does not become visible automatically.Activate By Proximity and Pointer: Bounds control becomes visible when it is targeted by a hand-ray pointer or an articulated hand is close to the object.Activate By Pointer: Bounds control becomes visible when it is targeted by a hand-ray pointer.Activate By Proximity: Bounds control becomes visible when an articulated hand is close to the object.Activate On Start: Bounds control becomes visible once the scene is started.There are several options to activate the bounds control interface. If no object is set, it defaults to the owner object. This property specifies which object will get transformed by the bounds control manipulation. You can find examples of bounds control configurations in the BoundsControlExamples scene. All interactions and visuals can be easily customized. ![]() ![]() On HoloLens 2, for example, the bounds control responds to finger proximity, providing visual feedback to help perceive the distance from the object. The bounds control also reacts to user input. Handles on the corners and edges of the box allow scaling, rotating or translating the object. A bounds control will show a box around the hologram to indicate that it can be interacted with. ![]() The BoundsControl.cs script provides basic functionality for transforming objects in mixed reality. This component is a replacement for the bounding box, which will be deprecated. Bounds control makes a number of improvements and simplifications in setup and adds new features. BoundsControl is the new component for manipulation behaviour, previously found in BoundingBox. ![]()
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